Modern gaming technology offers great potential for providing low-cost training
systems for learning cognitive and procedural skills in relevant on-the-job
simulated situations.
The VESSEL suite of products, developed under an effort sponsored by the Office of Naval Research, are tools and training systems that harness this capability.
Our products include:
- VESSEL Damage Control Trainer: Provides individual training on damage control
skills within the 3D simulated interior of an Arleigh-Burke class destroyer.
- WINNER: Best Business Game in the 2009 Serious Games Showcase & Challenge, National Training Systems Association (NTSA) (Orlando, FL, Nov 30 - Dec 3) Official SGSC Website
- Visual Pedagogy Authoring and Design Collaboration Tool for Learning Games: : A visual authoring tool for non-programmers for creating and adapting the instructional logic and content in a learning game with an emphasis on spanning multiple levels of design to support multi-disciplinary collaboration. The tool allows editing of learning objectives, instructional strategy, narrative flow, embedded assessment, branching logic, conditional instructional logic (e.g., guidance/feedback/etc) based on in-game actions, and more.
- Pedagogy Runtime Engine: Platform independent engine that interfaces with the game engine to control the instructional experience in real-time based on instructional logic developed using our pedagogy authoring tool.